Your avatar has no free will
My Big TOE uses avatar in the video-game sense: the computed character you play inside a virtual reality, which here is your physical body. It has particular abilities and limitations, and it has to obey the ruleset.
The observation that does actual work is about identification. Most people, the material says, identify with their avatar almost completely — and build their fears, their ego and their beliefs around it. Read that list again. It is the same three things this course spent the last stage on, now given a common foundation.
The instruction is not detachment. Immersion is by design and it is useful; without it none of this would teach anybody anything. The expensive mistake is not caring about the character, it is founding your identity on it — because everything the character can lose then becomes something to be afraid of.
There is a sharper line in the free will entry: your apparent physical body is nothing but data in a simulation, and has no free will of its own. The choosing happens somewhere else. Whatever is doing the choosing is the thing this whole practice is addressed to.
So today, for twenty minutes, be the one holding the controller rather than the one on screen.